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current projects

here's the stuff i'm working on at the moment, with my indie startup video game "coop"/"company" ARKIVES! 

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this is a very rough idea of the townhall for Starlite. i made this in a 3d environments course, where i had to make a modular kit, tileable textures, and learn to use the landscape tool and make plants. was a lot of fun, i learned a lot, but MAN was it hard lol

01

Project Starlite

the first game we're making at ARKIVES is a game i've dubbed (for the time being) as Project Starlite. it's gonna be a farming simulation game (think Stardew inspired) that takes place in a victorian/regency epoque. You play as a new member of the town, and discover that just about everyone there is somehow an outcast. also, theres a vampire? just living their life? i'm hella excited about this game:)

02

TBD horror game

this would be the next game id like to make at ARKIVES! i've always found that point and click games are absolutely terrifying (often without really trying to be) probably because of the shite animations and models, but its just SO uncanny that i think it would make a heluva horror game!! this one is far down the line though, but its been fun learning C++ to try and achieve this, as well as doing research on how the older Nancy Drew games were made!

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using Nancy Drew and the Old Clock as a reference for what i mean... doesnt this look absolutely terrifying?

if by any chance you're interest about that, here's some youtube videos i found that were really helpful!

here's part 1: https://youtu.be/N3e5-J_rzq4

and here's part 2!: https://youtu.be/4QYmC3wkYNs

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my key art i presented at Grad in 2019. thanks VFS! :D

the animatic, with voice acting and all!

03

Return of the Rat King

my magnum opus!!! this is *THE* big game i would like to make with ARKIVES. Our " Assassin's creed" to our Ubisoft if you will;p it started off as a small idea for my graduation project at the Vancouver Film School. I pitched it to our higher ups and was told that this game really sounded like it should be made. fast forward till after grad, covid hits (laaame) and during i decide to try out the Toronto Film School in their game program. I started to learn 3d, was taught how to make a Game Design Document, and for the first semester, I got straight 100%'s on just about everything ( except 3d, lul)

my teacher told me he really thought this game was a great idea, so i've stuck with it since! ive always loved the nutcracker ballet, ive got the book at home (its not that great) seen all the movie spinoffs....im a right fanatic!

it'll be a 3d hack'n slash style game, that takes inspiration from games like Lollipop Chainsaw, Devil May Cry, Sunset Overdrive and ToonTown Online. I know that sounds a lil crazy, but to me it makes perfect sense. a toontown inspired christmas town, where instead of having the rat king have 7 heads or whatever like in the OG, it's one rat king (mob boss) with 7 children (who are all bosses of their own levels) think like lollipop chainsaw, and how every level is based around the boss you defeat at the end of it. kinda like that! also, i love absurdist humor, fourth wall breaking, all that. so there will be plenty of that. 

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a "screenshot" mockup. did this for TFS before i dropped out of that school:) its old but it gives an idea!

the story follows Marie and Fitz Starbomb (word play on Stahlbaulm, their og surname) their dad, Nick (old saint nick, anyone?) was murdered by the Rat King, Ratticus. (or some other shite rat pun) So the cold and ruthless Marie and her younger, mildly psychotic brother Fitz embark on a bloodthirsty journey to make the rats pay for killing their father and ruining their lives. Nutz, their fathers right hand man, who is shy as a bucket, decides to go with them, to avenge his boss he loved so dearly. He's lost without him, so he figures he'll help Nick's kids while hes at it:)

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doodles of marie. i really like her design, but i dont think it's quite where i want it to be yet! iterations, iterations, iterations!

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